Fall Guys ‘Tool Up’ Update

Here’s the Fall Guys ‘Tool Up’ Update, featuring bigger builds, a Creative tune-up, and a Fame Pass to delight all foodies!

Team Fall Guys / November 7, 2023

We’ve squeezed a lot of goodies into the latest Update…

The ‘Tool Up’ Update is a builder Bean’s dream, letting you design bigger, busier, and better Rounds in Fall Guys Creative. Excited? Well compose yourself, we’ve also added a music selector and tunes to our level design tools as well as a new Winter themed Skybox! Oh, you’re hungry for more? Delicious treats await everyone in the Fabulous Feast Fame Pass. The food-filled pass is a gorge-ous spread of Costumes for everyone’s taste.

Read on, and welcome to the ‘Tool Up’ Update!

FILL UP THE BLUNDERDOME WITH OBSTACLES, TUNES, AND FOOD-THEMED FROLICS

The ‘Tool Up’ Update doubles the Fall Guys Creative building budget from 1,000 to 2,000! That means builder Beans can craft far more elaborate Rounds with extra obstacles, additional decorations, and more. If you’ve ever had an idea for a devious design that was just too big for the Blunderdome, well, there’s now way more room for activities!

New Soundtracks in Creative
To help you get a tune out of Fall Guys Creative… We've added some music. Players now have a selection of official tracks that they can add to their Creative Rounds!

Object Overlapping
You will now have the option to overlap any obstacle in Creative allowing you to flex your creativity even more whilst building your next masterpiece to share with the Blunderdome!

Unvaulted Rounds
We have re-opened the vault and brought back some select Rounds to the Main Show:
  • Slime Scraper (Solos, Duos, Squads)
  • Big Shots (Solos, Duos, Squads)
  • Pegwin Persuit (Duos, Squads)
  • Short Circuit (Solos)
  • Fruit Chute (Solos, Squads)
  • Volleyfall (Solos, Duos, Squads)
  • Volleyfall Final (Duos, Squads)

New Shuffle Show
Recently we ran Digi’s Shuffle Show which was a solo experience through a number of Creative made Rounds. We have listened to your feedback and prepared a new Shuffle Show except this time you will be playing with others! Jump into the show from today and play through Creative made Rounds with up to 10 other players - good luck!

THE FABULOUS FEAST FAME PASS

Dress up for some culinary adventures with the Fabulous Feast Fame Pass, a food-themed buffet of Costumes to unlock to suit every palate. The tantalising takeaway is available from 10AM GMT 7th November to 10AM GMT 12th December.

The Hot and Fresh Costume is an a-dough-able pizza slice to wear. Toppings include pepperoni and hugs. Cooler heads might like the Melon Slush Costume. It's a colourful cup with swirls and straw, and looks so tasty!

The Sweet or Salty Costume has both flavours of popcorn, in bucket pants or atop your head, so no need to choose!

Guac a load of the Avo-Guy-Do Costume, a ripe outfit that’s a half avocado sliced to the pit. It’s the perfect accompaniment to the Chipper Costume, a full bag of crisps that look good enough to dip.

You won’t spill anything in the Baked Beans Costume, despite being a full can with an open lid. We’re also far too amused with the bean-inspired Toot Emote. Yes, it’s a parp.

Our free Wearables are snack-sized unlocks for everyone. Look pan-tastic in the Stainless Helmet, go head over meals for the Chef Hat, or look a-peel-ing in the Banana Boots.

BUG FIXES

  • Switch: Fixed issue where Fall Guys would crash in Creative while docked
  • Fixed a bug causing blast balls to explode faster than expected. The same was happening with tiles falling.
  • The 'Cross-Platform Matchmaking' option wasn't saving correctly but has now been fixed.
  • Fixed visual issues with the Spicy Ramen celebration which led to its smoke VFX always being visible.
  • We've fixed an issue where the bounce board would sometimes not detect a force on one side.
  • We've fixed an issue where achievements would incorrectly be unlocked by playing a show or Creative level in a private lobby. This would then make it impossible to unlock the affected achievements.
  • Fixed an issue where the game becomes unresponsive when the player selects a Creative round in Creative tab and switching to the favourites tab, or selecting a Creative round in My Rounds tab, and switching to most popular.
  • Camera: We've fixed an issue with camera controls being incorrect while using inverted controls
  • Fixed spelling mistake for the colour 'Cinnamon Style'
  • Fixed an issue where the camera would become frozen and show the level's background if other players disconnect during the loading screen.
  • Creative: Changed Max character count for descriptions from 140 to 170.
  • Changed 'Season Progress' to 'Pass Progress' on the main menu
  • Auto-Grab: Fixed an issue where the player incorrectly has auto-grab enabled and isn't able to change this behaviour
  • Players are now able to leave rounds if all Squad members are eliminated without forfeiting rewards
  • Fixed an issue with the Starfleet Insignia Banner not having rounded corners on the left side.
  • Fixed the font on the Theme Selection page so that 'Coming Soon' is consistent with the other options
  • The Bubble Gum Blowout Celebration now correctly displays its lighting effects and textures in the preview.
  • [Steam] Steam only friends are now correctly available in the EOS overlay.
  • Fixed an issue on one of the pop ups in Fall Guys Creative where Polish special characters were not displaying correctly
  • Fixed an issue with the Pixel Pigeon Costume and its variants having gaps during certain Emotes
  • The colour 'Primal' now is correctly translated to different languages as expected.
  • We've updated the Start Line object description to correctly refer to Round Rules instead of 'Rulebook'
  • We've fixed an issue where draggable objects lose their momentum when being held and released. This was particularly noticeable in mid-air or on slimy surfaces.
  • Carriable objects placed in the middle part of the Bouncy Board would partially float. We've fixed this and it's no longer the case.
  • Fixed an issue with the Ice Maiden and Snow Queen upper Costumes having visible gaps around the waist area
  • Fixed collisions on draggable objects so that players can no longer be clipped into them on conveyor floors
  • Draggable objects will now react consistently to the wind effect of blizzard fans.
  • Fixed a lighting issue with the Holey-Half-Pipe object that led to visual artifacts.
  • Slime floors drain's now correctly change colour with each variation
  • Original Theme now has the correct ambient occlusion to match the original Season 1 levels.
  • The hologram shader in the background of Original Theme has been fixed to match the original Season 1 levels
  • We've fixed an issue that was causing a large FPS drop when pressing Save in the Options Menu
  • We've fixed an issue in Creative where the air from Draggable Fan Blocks was blocking the creator's ability to select other objects
  • We've fixed an issue in Creative where changing the 'Item Quantity' of a Carry Object Spawner and then cancelling the change in position would lead to the spawner not spawning the desired quantity of items.
  • Fixed an issue with Spongebob Costume displaying gaps while performing emotes
  • Fixed a texture issue with the Carryable Block that was causing its texture to be misaligned.
  • Fixed an issue where Carryable Fans and Punchers variants could launch the player when grabbing them while in the air.
  • Fixed an issue where hovering over pressure plates in Creative was causing FPS drops
  • Fixed an issue where using the Carryable Puncher Forward on the center axis of the Seesaw would cause it to glitch temporarily
  • The Meteor Strike Celebration had a blurred Fall Guy model in some parts of the animation. This has been fixed.
  • The wind effect from Push Fans remained after the Push Fan was removed. We've fixed this.
  • The Punching Gloves had incorrect colours, we've fixed this
  • The Blizzard Fan would stop affecting Fall Guys if it had a Start Delay and any linkable objects connected. This has been fixed.
  • The basketball will now trigger buttons when it hits them. There was a bug preventing it from happening.
  • If the player respawned while the Speed Boost VFX were playing, they wouldn't end for a few seconds. They now end correctly when the player respawns.
  • Fixed an issue with the Avocado Costume and variants in which the fingers would have a visual gap
  • Fixed an issue where jumping just before you went through a Speed Arch would cause the boost to be applied twice
  • Carriable Punchers were not being affected by Conveyors. We've fixed this and they are now moved by Conveyor floors in the same way all other draggable objects are.
  • There was an issue with missing textures on Carriable Punchers which has now been resolved
  • The option to 'Skip Level Validation' wasn't being correctly translated to other languages. This is now fixed.
  • Certain faceplates had their colours incorrectly inverted. This is now fixed.
  • Bounce Boards can now be snapped with other objects in the Digital Theme
We want to thank you, the Fall Guys community, for playing our silly bean game and being the reason we work on these updates. As always, a huge thank you to our brilliant Dev and QA team for sorting these updates and to the entire Fall Guys Team for working so hard to make these changes!

Please remember to always report any in-game issues you face to our wonderful Support Team. Your feedback and reports are so vital in helping us keep Fall Guys as fun, playable and exciting as possible!

See you in the Blunderdome!